Volume 7, Issue 4 (2-2016)                   2016, 7(4): 917-927 | Back to browse issues page


XML Persian Abstract Print


1- , sonamohammadi@ymail.com
Abstract:   (6332 Views)

Background & objectives: Emotional intelligence is a concept based on the emotional and social intelligence which Nowadays, has been growing in interpersonal relationships, in the sphere of educations, the workplaces, and the families. This study was aimed to determine the relationship between emotional intelligence and computer games in students.

Materials and Methods: This study was a cross-sectional. The target population included all students of junior high school in Bojnurd, out of which 205 subjects were recruited through a multistage random sampling. For collecting the data in this study, “Shot” questionnaire of emotional intelligence and questionnaire which included variables related to computer games and demographic, was applied. The independent t-test, ANOVA and Pearson correlation test in SPSS20 software were used for analyzing the data.

Results: The mean age of the students was 13.05±0.62 years. The subjects were 51.2% males and 48.8 percent female. Results showed a statistically significant relationship between emotional intelligence of students and the kind of game which adolescents more loved to do and the type of game. There was not any significant association between emotional intelligence and other variables.

Conclusion: Because of the relationship between emotional intelligence of students and the type of computer games, the twofold effect of such relationship should be considered.

key words: emotional intelligence, computer games, adolescents

Full-Text [PDF 222 kb]   (3494 Downloads)    
Type of Study: Orginal Research | Subject: Basic Sciences
Received: 2016/03/7 | Accepted: 2016/03/7 | Published: 2016/03/7

Rights and permissions
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.